Drö-ok Tugttö Hadfow (/dro˞/ /ok ˈtugtto˞/ [raincoat] [earring]) is a subtropical Large City located in the Trëyön Moot of the Rosid.
The name Drö-ok Tugttö Hadfow is derived from the Sylvin language, as Drö-ok Tugttö Hadfow was founded by Druiznies, who was culturaly Wood Elf.
Climate
Drö-ok Tugttö Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Drö-ok Tugttö Hadfow receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Drö-ok Tugttö Hadfow covers an area of nearly 246 km2 (98 mi2), and an average elevation of 4986 m (16358 ft) above sea level.
Overview
Drö-ok Tugttö Hadfow was founded durring the early 11th century, by Druiznies. The establishment of the new community went well, with no major obsticles durring construction.
Drö-ok Tugttö Hadfow was built using the conventions of Wood Elf durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Drö-ok Tugttö Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Drö-ok Tugttö Hadfow is buildings are located arround a single broad paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Drö-ok Tugttö Hadfow's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Drö-ok Tugttö Hadfow is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.
Civic Infrastructure
Drö-ok Tugttö Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Drö-ok Tugttö Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Drö-ok Tugttö Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Drö-ok Tugttö Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Drö-ok Tugttö Hadfow's parks.
Drö-ok Tugttö Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Drö-ok Tugttö Hadfow.
Drö-ok Tugttö Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Drö-ok Tugttö Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Drö-ok Tugttö Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Drö-ok Tugttö Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Drö-ok Tugttö Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Drö-ok Tugttö Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Drö-ok Tugttö Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Drö-ok Tugttö Hadfow's public wards, blessings, and other arcane systems.
Drö-ok Tugttö Hadfow has an Millitary Academy which trains military officers and specilists.
Drö-ok Tugttö Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Drö-ok Tugttö Hadfow's grid is powered by a god's will and kindness.
Drö-ok Tugttö Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Drö-ok Tugttö Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Drö-ok Tugttö Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Drö-ok Tugttö Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Drö-ok Tugttö Hadfow's natural decorations nor waterways.
Drö-ok Tugttö Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Drö-ok Tugttö Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Drö-ok Tugttö Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Drö-ok Tugttö Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Drö-ok Tugttö Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
In Drö-ok Tugttö Hadfow all of the cats speak the local language with prefect diction.
Drö-ok Tugttö Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Abjuration energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 112
Farmers: 169
Farm Laborer: 320
Hunters: 199
Milk Maids: 151
Ranchers: 77
Ranch Hands: 162
Shepherds: 147
Farmland: 232607 m2
Cattle and Similar Creatures: 14429
Poultry: 173157
Swine: 11543
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5771
Craftsmen
Arms and Toolmakers: 117
Blacksmiths: 144
Bookbinders: 73
Buckle-makers: 77
Cabinetmakers: 128
Candlemakers: 180
Carpenters: 177
Clothmakers: 164
Coach and Harness Makers: 61
Coopers: 140
Copper, Brass, Tin, Zinc, and Lead Workers: 83
Copyists: 54
Cutlers: 48
Fabricworkers: 120
Farrier: 281
Furriers: 37
Glassworkers: 186
Gunsmiths: 126
Harness-Makers: 56
Hatters: 109
Hosiery Workers: 41
Jewelers: 65
Leatherwrights: 164
Locksmiths: 60
Matchstick makers: 93
Musical Instrument Makers: 79
Painters, Structures and Fixtures: 73
Paper Workers: 84
Plasterers: 76
Pursemakers: 97
Roofers: 64
Ropemakers: 57
Rugmakers: 57
Saddlers: 106
Scabbardmakers: 116
Scalemakers: 62
Scientific, Surgical, and Optical Instrument Makers: 36
Sculptors, Structures and Fixtures: 56
Shoemakers: 55
Soap and Tallow Workers: 195
Tailors: 349
Tanners: 73
Upholsterers: 82
Watchmakers: 80
Weavers: 155
Whitesmiths: 45
Merchants
Adventuring Goods Retellers: 40
Arcana Sellers: 39
Beer-Sellers: 72
Booksellers: 93
Butchers: 147
Chandlers: 144
Chicken Butchers: 149
Entrepreneurs: 61
Fine Clothiers: 144
Fishmongers: 147
Florists: 36
Potion Sellers: 94
Resellers: 230
Spice Merchants: 79
Wine-sellers: 122
Wheelwright: 93
Woodsellers: 56
Service workers
Bakers: 288
Barbers: 281
Coachmen: 81
Cooks: 213
Doctors: 126
Gamekeepers: 90
Grooms: 49
Hairdressers: 192
Healers: 146
Housekeepers: 169
Housemaids: 262
House Stewards: 174
Inns: 53
Laundry maids: 101
Maidservants: 199
Nursery Maids: 99
Pastrycooks: 180
Restaurateur: 230
Tavern Keepers: 221
Specialized Laborer
Ashworkers: 79
Bleachers: 56
Chemical Workers: 32
Coal Heavers: 128
In-Town Couriers: 134
Long Haul Couriers: 131
Dockyard Workers: 120
Gas Workers: 28
Hay Merchants: 48
Leech Collectors: 177
Millers: 131
Miners: 131
Oilmen and Polishers: 91
Postmen: 128
Pure Finder: 75
Skinners: 169
Sugar Refiners: 33
Tosher: 88
Warehousemen: 221
Watercarriers: 132
Watermen, Bargemen, etc.: 160
Skilled Laborers
Accountants: 71
Alchemist: 85
Clerk: 110
Dentists: 57
Educators: 153
Engineers: 84
Gardeners: 57
Mages: 42
Plumbers: 58
Pharmacist: 71
Professors: 25
Scientists: 42
Wizards: 25
Civil Servants
Adventurers: 55
Bankers: 80
Civil Clerks: 131
Civic Iudex: 64
Consultants: 37
Exorcist: 120
Fixers: 68
Kami Clerk: 114
Landlords: 107
Lawyers: 72
Legend Keepers: 101
Militia Officers: 384
Monks, Monastic: 174
Monks, Civic: 180
Historian, Oral: 131
Historian, Textual: 71
Policemen, Sheriffs, etc.: 128
Priests: 230
Rangers: 77
Rat Catchers: 86
Scholars: 88
Spiritualist: 108
Slayers: 32
Storytellers: 256
Military Officers: 180
Cottage Industries
Brewers: 155
Comfort Services: 199
Enchanters: 65
Herbalists: 62
Jaminators: 199
Needleworkers: 199
Potters: 101
Preserve Makers: 180
Quilters: 82
Seamsters: 320
Spinners: 155
Tinker: 64
Weaver: 140
Artists
Actors: 60
Architects: 22
Bards: 91
Costumers: 35
Dancers: 66
Drafters: 36
Engravers: 45
Fine Furniture Carpenters: 28
Glaziers: 61
Inlayers: 57
Musicians: 180
Painters, Art: 29
Playwrights: 60
Sculptors, Art: 50
Wood Carvers: 164
Writers: 206
Produce Industries
Butter Churners: 192
Canners: 160
Cheesmakers: 199
Ice Merchants: 25
Millers: 117
Picklers: 104
Smokers: 69
Stockmakers: 65
Tobacconists: 91
Tallowmakers: 128
21413 of Drö-ok Tugttö Hadfow's population work within a Foundational Occupation.
1225 work in Agriculture
4781 work as Craftsmen
1746 work as Merchants
3154 work as Service Workers
2292 work as General Laborers
880 work as Skilled Laborers
3074 work as Civil Servants
1921 work in Cottage Industries
1190 work as Artists
1150 work in Produce Industries
31689 of Drö-ok Tugttö Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 4617 (8%) are noncontributers.
Points of Interest
POI
History
Almost every community has some problem with bandits and highwaymen, but Drö-ok Tugttö Hadfow is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
The the an eyepatch of Wild Magic, an an eyepatch imbued with notable amounts of Wild Magic energies was created in Drö-ok Tugttö Hadfow by in time immemorial, reportedly some time during the early 2nd century.